Darn, it looks way nicer when it's not down-sampled (It looks better when you click on the image and zoom in). A lot of detail gets lost otherwise.
Also, nice piece.
Darn, it looks way nicer when it's not down-sampled (It looks better when you click on the image and zoom in). A lot of detail gets lost otherwise.
Also, nice piece.
YEAH!
SNOW!
Prolonged exposure to the rectangle of doom may adversely affect your health.
Did you use a reference for the water?
Also, nice attention to detail with the light's refraction through water & bubbles shadows.
(^▿^)
Cool, but "new" isn't what I would use to describe Ghostbusters II on the NES, as it came out ~43 years ago.
Now I feel old. Nice.
That's what the game is called lol, it's called New Ghostbusters II by HAL Laboratory, it came out on 1990 on the NES
Might just be me but it took me a while to realize that her left eye was not a eye but a hole. It's probably easier to convey holes when they're at the edge of the silhouette or part of the contour.
Perhaps try using a 3D reference for when certain things need to look 3D.
Also, that's a lot of boolean subtraction operations.
I can't give constructive feedback if I don't see any mistakes.
Good stuff, (👍≖‿‿≖)👍
Per chance inspired by Windows 95's 3D pipes screensaver?
yep
Cool, kinda reminds me of floating point inaccuracies and null/uninitialized vertices.
https://www.youtube.com/watch?v=wGhBjMcY2YQ
Also nice color usage & dithering on the axis.
right on the money!
I like exploring the non-commercial web & discovering cool stuff.
Age 33, Yes
Time waster.
Segfault 0x0: Core Dumped
Joined on 9/15/19